![]() ![]() state of New Hampshire, adopted by the state in 1945. " Live Free or Die" is the official motto of the U.S. "Live Free or Die" on the New Hampshire state quarter "Live Free or Die" in the state emblem For other uses, see Live Free or Die (disambiguation). However I can easily find a Druid to port me straight to West Commons for a small donation and save alot of time.This article is about the state motto. The next nearest portal is Greater Fay, a Very long walk. The closest portal will take me to the Karana's. For example, I am currently in Shadowhaven, but want to go check out Befallen. The art of teleporting for Druids and Wizzy's will still be profitable as it can save time from having to travel to these specific zones and then walking the rest of the way. I have not explored this last one, but my guess is that it will come out in the dreadlands as that seems to be the hot spot for ports. One to Toxx forest (Odus) One to the Karanas (North is my guess, as yet unverified Antonica), one to Greater Faydark (Faydwer) and one to the Continent of Kunark. What I found when I got there was not what I origonally imagined. I thought this at first, but that was before I actually visited the Nexus. Luckily, you can cast this spell on yourself (or any of the NPCs) in Nexus or Bazaar without and harmful side effects, so I found it to be the ideal place for me to nuke/blind/disease myself and others to get the skill up - and there are usually enough enchanters travelling through who will cast breeze/clarity and intellectual advancement to help you along. * it is deathly boring using it on orc pawns and the like that are simply going to run out of range for you to effectively practice. * you don't want to waste time practicing on a MOB that will kill you * it is impractical to cast on yourself because you are blinded most of the time Using lower level spells, such as True North or Flash of Light will solve the problem, but for those classes that use Flash of Light as their entry level divination spell (I am thinking of Beastlords here, but it probably applies to other classes as well), there are some difficulties using it to skill up: Some of my characters did not bother to work on their divination until they reached their 20s, and by then they were fizzling in the upper level spells so much that they were of no use, and I couldn't even develop the skill. The Nexus and Bazaar are good places to practice those arcane spells that you have neglected. Wizards using the Great Divide gate or port spells will not find themselves delivered to these wizard spires. However, these seem to be only for transport to/from the Luclin Nexus. In the Great Divide, there is set of standard wizard spires. When porting to Velious, your destination is going to be at a "dragon ring", and not at the familiar druid Stonehenge-type rings or Wizard spires/platforms. *Velious ports are a bit different from the rest of Norrath. Unless new ones were added with today's patch, these spires are listed below. Luclin port points are at Norrathian wizard spire locations tended by white-robed "scions". Only the spire structures are used for the "automated" ports to the Luclin Nexus. The other structure type is a set of four huge curved stone spires. One is a flattened pyramid shape surrounded by four straight spires at the corners. You may have noticed that wizard ports occur at two different types of structures. The locations for porting in have been reported as:īut I've not checked these so don't flame me if you end up somewhere else. Grimling Forest: own 20, group 29, trans 39ĭawnshroud Peaks: own 29, group 39, trans 49 With last patch (14/10/02) there have been new Luclin ports interduced. 2023, -441)Īll spires port you into location 0,0 in the nexus. (Not a wizard so not realy sure why they don't port into the spires).Īntonica = North Karana (loc. The only location which I didn't use the wiz spell loc for is the one for The Great Divide loc -3766, 3651 which isn't anywhere close to the location of the spires. The locations are the locations given for wizard port spell to that zone so I'm guessing they are the same place. These are the zone and location of the spires that port you to Luclin. ![]()
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